I decompiled probably my favorite game ever: Battlefield 1942 and I put it on the web with multiplayer for you to play here: 👉 👈 (It's the free shareware demo) It was way harder than the other ports like Quake and DOOM I did because they already had lots of open source projects and work behind them In case of Battlefield 1942 there was literally absolutely nothing to work on top of, nobody had ever ported it and there was no open source engine for it, nor did the makers ever open source it (like id Software did with Quake 3) I tried it 6 months ago and essentiay gave up but I tried it today again with Opus 5.5 asking "can you try port the BF1942 demo in this folder to web" So me and Claude Code (well let's be honest mostly Claude Code) did crazy shit today: - it disassembled the x86…Read original on X
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Battlefield 1942 multiplayer now runs in a web browser
The developer decompiled the game and estimates the port would cost about $100 at API prices.
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Decompiling Battlefield 1942 and then porting it to C and then WASM cost me 1 million output tokens At API prices that's about $100 But I pay $100/mo ClaudeRead original on X
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Battlefield 1942 multiplayer now runs in a web browser
Battlefield 1942 multiplayer now runs in your browser
Battlefield 1942 multiplayer now runs in your browser
Battlefield 1942 multiplayer now runs in your browser
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